![]() The surface is called “pivot”, which helps identify them. ![]() Select the polygons and delete them, (if using a modeller).These have been preserved in the exported model, but you don’t want to see them. It turns out that Blender uses dummy polygons to store pivots. Looks good apart from those pink boxes, what is going on there? In my case I am using the Lightwave 3d modeller to examine the output OBJ file. If you pick the same folder, it will be easier to locate the textures. Choose the destination file, folder, and confirm. WIth my install the file save dialogue took over the whole screen for some reason, but that’s not important. The final step is to confirm your choice. If your destination package supports other formats though, by all means try them. In this case I have used OBJ, in my experience it generally works well, as it is simple. Getting it exported is no more difficult! You simply go to the file menu, select export, and choose your format, like this: Blender file menu Like this: Blender model of the curiosity rover blend, and once it is installed, you should be able to double click the object to load it in. Installation should be painless, though it can use quite a bit of disk space.įiles for Blender have a filetype of. Maybe I’d be lucky!īlender is open source, free, and available for Mac, Linux and Windows. Now, whilst I have heard of Blender, I’ve never tried to use it, and 3d packages can be very difficult to learn. And a specific example that has frustrated me is that there are some great models available in Blender format on the NASA 3d object library site: NASA 3d library One of the frustrations of working with CGI is that you sometimes find a brilliant free model, but it’s not for your software.
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